Eberron Pathfinder LOST

-Ip Goes Blip

Day 13

Mordain’s Journal

*Before leaving the Olladra station, we burn Tolin’s body. Fortunately, Stevie was not bitten by –ip’s body.

  • Ezra disappears when we exit the station. Lunzo believes that Ezra is wearing the bracers of greater invisibility that we took from the drow.
  • When we arrive at the station, there is no sign of the dragon. There are undead in the tunnels below, but they leave us alone when Stevie shows them the pyramid. A few of them mutter something about how we “don’t smell like the sickness” as we pass by them.
  • When we get to Larith’s chamber, Ezra is already there, looking like he has just weathered some sort of electrocution. The two of them are finishing up some ritual. Larith says he should have become a ghoul from the bite, but is instead half-way between undead and living. Apparently, it’s going to take a powerful cure disease spell or a trip to something called a Source Well to cure him. The only person on the island who knows the location of this well is Vanthis—although no one has seen him for a while now.
  • As I continue to question Ezra, I am beginning to believe that his remorseless statements do not stem from him having become a sociopathic monster, but rather from the simple fact that he is staggeringly inept at communicating with others. In his convoluted way, he is trying to tell us he has no control over this unnatural hunger. If this is so, as I now suspect, he is as much a victim of Larith’s work as Tolin.
  • Ezra notes that watching Larith work has led him to believe he wields very powerful magic that is neither divine, arcane, psionic nor any other recognizable type.
  • I attempt to get some information out of Larith concerning the village, but he is uncooperative. I tell him that Madge’s dream may indicate the cultists are getting close to a breakthrough, but he seems uninterested in offering any information that might help us thwart them. While talking to him, we are able to piece together that Omack is a warforged, and that he was shorted out by the same event that crashed our ship.
  • I hear Frieda’s cry of rage from the hallway, and rush to find her. Upon arrival, I see that –ip’s arrow is sticking out of Frieda’s back.
  • Ezra arrives and makes everyone nauseous.
  • The arrow removes itself from Frieda’s back and plunges into me. While the arrow attacks me again, -ip becomes visible to me, glaring at me with a murderous rage and continuing to radiate the strong aura of evil I have sensed in her since she became a ghost.
  • Doubting that I can survive another attack, I grasp the arrow and crush its gemstone beneath my foot. The vision of –ip that I saw disappears. Frieda believes that –ip’s ghost has been destroyed after viewing these events with the drowish helmet.
  • Frieda is furious that I have destroyed the gemstone. Stevie follows her lead and stabs me with a poisoned dagger.
  • Rather than retaliate, I attempt to forge a truce with Stevie. I do not wish to see our group torn apart at this point, and no one else seems likely to play the peacemaker. Furthermore, Stevie’s transformation and the vision that accompanied it indicate he may have an important role to play in our time on this island. I am now the third person he has stabbed without provocation since our arrival on the island, however, and his behavior must be changed.
  • On our way to the Aureon station, Ezra develops a hunger again, but we stave it off with a monkey. He says it only barely diminishes the desire to feed on one of us.
  • We run across a badly wounded Kttt, who is accompanied by a human named Trig. Trig is one of the passengers from the Golden Dragon and had been among the group that was on the beach. He was out on one of the skiffs when the beach camp was destroyed, and has been wandering in the jungle since that event. He saw Kttt flying through the air as if catapulted from a great distance, landing in the water unconscious. Trig mentions that the bodies are no longer on the beach, and the weird aura has lifted from the area.
  • We arrive at the Aureon station. Alastair says he has learned from his reading that there are three factions at odds with each other on the island. The village was originally built by the Sovereign Initiative, but he does not know what faction or factions may be using it now. There is also a native group that opposes them, and maybe a splinter group from the natives. He also informs us that there are a total of ten stations.
  • Cedric appears and rather testily says that we’re all going to die soon when the world ends. He blames us, saying that the black sphere broke when we entered the room that housed it. Lunzo and I check on the room and see the bowls around the pedestal are empty. There is no longer a countdown clock. The broken sphere does not radiate any evil—not even a lingering aura. It has been ten days since we first came to this room. My theory is that the sphere housed something that is now loose. Whatever it was, they were feeding small amounts of blood to it.
  • We lock Ezra in the collapsed passageway and sleep for the night. It will be Wednesday morning, our fourteenth day on the island, when we wake.
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Black Monday

Day 12

Mordain’s Journal

  • Arriving at the Olladra station, we use some healing potions—and notice that they have an alcoholic effect. Frieda gets drunk off of them. Madge and Ezra retire to sleeping rooms.
  • I ask –ip to pick up an arrow if she is with us, and nothing happens. Kttt places her body on the table in the main room, and the lights in the station dim. Lunzo detects some sort of magical energy radiating out of her body that appears to be causing the effect. We remove her body from the table.
  • A couple of minutes later, Madge comes out of her room. She looks much more worn out and sickly than when she went to lie down. She tells me that the island caused her to dream about demons or devils coming into our world, led by the two-headed baboon creature—which she names “Demogorgon”—and wreaking destruction.
  • I check in on Ezra and see that he has started to ooze some sort of black ichor from his eyes, ears, nose, etc.
  • Back out in the main room, Lunzo dispels the magic that is affecting Madge, causing blood to explode out of her in all directions. It appears that the magical malady is expelled with the blood, however. She appears quite tired, but cured. Kttt finds a drink for her, which fills her with a manic energy.
  • Madge becomes too agitated to stay within the station and heads out the door, with Kttt in tow.
  • While this is happening, Lunzo and I discuss Ezra. Lunzo believes he has been bitten by an undead that was created by contagion rather than a necromancer.
  • Avner is also affected by a drink he finds in the station, but the less said about that, the better. (What happens in the Olladra station, stays in the Olladra station).
  • Suddenly, I receive a vision of Madge’s face being torn apart, followed by the number 100. Seeing that she is not with us, I run out the door and see that the chain monster has appeared.
  • I run towards the black cloud that surrounds the creature and am pierced by several chains. Its attacks are infused with unholy power and are particularly damaging against me. Despite this, I hack at the creature and manage to drive it away, although again I am left with the impression that I have not gravely wounded it.
  • I find Madge’s body on the ground, obviously dead, with large pieces of flesh and other tissue torn away from the skeleton. Incomprehensibly, her skeleton appears to be manufactured out of various metals. The only sign of Kttt is a large splatter of blood.
  • I call to Stevie and he helps me search the jungle for a couple of hours, but we can find no trace of Kttt.
  • Stevie agrees to stay up as a lookout, and I retire for the night.
  • During the watch, Stevie hears groaning or grunting noises, then sees –ip’s animated body rise from the table in a state of advanced decay. The body attacks him and the sound of fighting awakens me. I enter the room and am attacked also. The body bites me and I am quite certain that I would have been infected if not for the divine protection that runs through my blood. Before I can dispatch the body, Madge’s animated body appears behind –ip’s and chops it in half with her axe.
  • I check on the other members of the party and find Ezra covered in Tolin’s blood. Ezra appears considerably paler but claims to feel much healthier. Upon further questioning, he admits that he awoke with an overpowering bloodlust and murdered Talin before feeding upon his body. I take possession of Ezra’s spell component pouch and his spell book, and am faced with a dilemma. If Ezra has become an evil creature, it is my duty to slay him forthright; however, it may be that he has fallen sway to some vile effect, in which case the attempt should be made to cure him.
  • After praying for guidance in the matter, I invoke a protection against evil upon him and attempt to spark a resurgence of his natural defenses against whatever foul effect he has fallen prey to, but neither spell seem to have any effect.

Day 13 on the Island

  • The rest of the party wakes up. It is Tuesday morning. Madge enters the main room with the damage she had suffered yesterday healed somehow. Her eyes glow with a silver light and she intimates that she has become a convert to the Church of the Silver Flame.
  • She tells of another dream in which she has received instructions to restore a man (possibly another servant of the Silver Flame) named “Omack.” According to her vision, he has fallen and must be brought back to life with the help of an artificer to help stave off the appearance of Demogorgon on our plane. Ezra tells us that Omack lived in the village on the island, but the villagers say he died on the day our ship crashed.
  • We resolve to return to the apartment at the Aureon station with a stop at the Boldrei station to question Larith about the events of the past 24 hours. Ezra’s condition was brought on by a creature of his creation—hopefully, he has the answer to what we can do about it. Further, since it seems we may need to visit the village, we need to ask him about getting past their defenses.
  • We burn –ip’s body completely, and I believe we should dispose of Tolin’s body in the same way before departing.
  • I still need to ask Stevie if he was bitten while fighting –ip’s body.
  • Now that I think of it, I need to take the drowish backpack from Ezra, also.
  • When we return to the Aureon station, we can see if Alastair has learned anything from his reading in the library, pick up Manten, and hopefully drop off Avner before seeking to confirm or disprove the veracity of Madge’s dream.
  • I must collect my thoughts concerning Ezra. I will not allow him to feed again—so the time to seek a cure is limited. But even if Larith offers such a cure, is Ezra deserving of a pardon for his crime? Baleful influence or not, I believe he was fully cognizant of his actions and he decided of his own free will to attack Tolin.
  • And what of the others—disturbingly, with the exception of Madge, none of my companions seem particularly upset at the violent and unprovoked murder of an innocent man. Their apathy in the face of true evil has led me to question exactly what sort of souls I find myself in league with on this Flame-forsaken island.
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Larith the Beautiful

Day 11

Mordain’s Journal

  • Kttt and I study –ip’s body more closely. The blood vessels have become black and are visible under her skin. Closer inspection reveals that the two arrows in her have small blue gems on the end, one glowing. When removed, some blood mixed with a black substance oozes out of the wounds. According to Ezra, there is a strong necromantic magic associated with these arrows.
  • I argue that we should set out for the healing station at once, but while I am trying to convince the others, some unseen force levitates an arrow into the air, opens my backpack, and places the arrow within my pack.
  • As we attempt to find a explanation for the levitating arrow, -ip’s body slides violently across the floor and into the door leading out into the central area of the keep.
  • We theorize that –ip’s soul has been drawn into the arrow. Madge remembers the seer telling her she is empty inside, and decides that she wants to transfer –ip’s soul into her own body, if possible. The body convulses when she states her intention to attempt this. Stevie tries to stab the arrow into Madge, but it is deflected off target when he does.
  • Frieda thinks to scan the area for invisible objects with her drowish helmet and sees that –ip is in the room, and apparently has been moving the arrow and her body in an attempt to communicate with us. She pantomimes to Frieda that she is quite pleased with her new circumstances, so we decide to remain in the secured room for the rest of the night.

Day 12 on the Island

  • On Monday morning, we awake to find a detailed map of the keep and the tunnels below drawn out on the floor. It seems –ip can travel through walls in her incorporeal form and has spent the night scouting the area for us.
  • Lunzo removes his magical lock from the door and we head back into the basement.
  • When we come to the first closed doors, I detect the presence of several evil undead creatures waiting for us, and also sense evil radiating from –ip. I believe she may have become undead.
  • Through the doors, we encounter a pair of animated corpses and dispatch them. Madge runs forward into an ambush from several skeletal archers, and is struck by an arrow similar to the two that hit –ip. Ezra clears out the archers with an acidic explosion, and we continue.
  • We encounter more undead creatures, and Ezra gets bitten by one of them. Although no effect is immediately apparent, it seems certain that the creature has passed on some poison or disease with the wound.
  • Pressing further, we encounter several intelligent undead who call out an alarm, labeling us as “cultists” as they attack us. These creatures are armed with small glass vials that explode with a deafening noise when thrown.
  • We reach a chamber that is lit by two large braziers on either side of the stairs leading up to it. In the center of the room is a human who bears horrible scars across the entire left side of his face. The floor beneath him is decorated with a large representation of Boldrei’s holy symbol, surrounded by a circular pattern. The human causes the fires in the braziers to flare up in an attempt to keep us back, but a few of us make it into the room. I decide to rush him, but find I cannot get past the circular pattern on the floor. I shoot an arrow at him, but it is deflected straight back at me. The human blasts us with sonic energy, accuses us of being cultists and threatens to destroy the entire tunnel complex if that’s what it takes to kill us.
  • At this point, I drop my weapons and assure the human I am a paladin of the Silver Flame, and certainly not a cultist. A brief stand-off occurs, but the human appears to reconsider his belligerent attitude.
  • He drops the shielding magic and we talk. His name is Larith, and he is a member of the Sovereign Initiative. He has been holed up in the tunnels beneath the keep for probably 20 years (ever since it was overrun by the cultists), although he seems not to have aged during that time. He remembers Vanthis as a child, and reveals that Vanthis is Larissa’s son. The purpose of this station is to power the defenses of the initiate, and to this day he continues to power the shields set up to defend the village. The cultists are those who worship the two-headed “ancient one” and for some reason they are drawn to this keep. They are attempting to summon this creature to our world, and the initiative had been making advances to thwart them in this endeavor. One of the stations is located on another island. The bodies upstairs died defending the keep.
  • I show him the black pearl and he says to avoid getting blood near it, and warns against trying to destroy it.
  • Larith offers to give us some sonic bombs and Ezra and Kttt take several. He says that Stevie’s small pyramid is the symbol of the village and that we can present it to future undead guardians if we wish to return to the keep without being attacked.
  • We decide to head to the healing station to find cures for Madge and Ezra, and travel there without incident.
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Boldrei Station pt 1

Day 11

Mordain’s Journal

  • Upon further inspection, Madge notes that at least some of the damage done to the keep was caused by explosive force emanating from within the walls. Lunzo determines that this occurred within the last 20 years. Madge mentions something about “schmellos,” but I do not know what the word means.
  • We encounter the missing members of our party, but they appear insubstantial to us, as we do to them. I attempt to heal some of Kttt’s wounds, but he only receives half of the healing energy I have channeled to him.
  • We move closer to the keep and are attacked by a pair of very large toad-like creatures that emerge from pools of water near the entrance. Both are dispatched, and Frieda takes one of the creatures’ tongues as a trophy.
  • Stevie enters the keep, sees an old smear of blood leading away towards some steps leading up, then finds a curved dagger which he keeps.
  • Madge enters and follows the blood smear into another room, where she notices two dead bodies before being attacked by a dragon.
  • Several smaller creatures—apparently related to the dragon in some way—rush out from other areas of the ruin and join the dragon in attacking us with electrical breath weapons. Lunzo is killed, and I am rendered unconscious from my wounds, but the creatures are slain. Kttt revives me, and Lunzo’s troll-bestowed regeneration ability brings him back from death after several minutes. He is extremely pale when he comes back.
  • The two bodies have been long dead (almost totally reduced to skeletons). One appears to have been female and wears black studded leather armor and an amulet around her neck that features a black iron triangle with an upside-down yellow Y on it. She also carried several jade stones that I recognize as having some religious significance. The male wears chain mail and carried a heavy mace, a short bow, and a lilac-colored stone mask. Both weapons radiate magic.
  • A search of the rest of the ground level reveals collapsed rooms, a locker full of antlers, an old kitchen, and a room that appears to have been consumed by fire.
  • Another room is found behind the room with the bodies—its door smashed inward, and decorated with black wall hangings, a broken shield, and broken furniture. It seems a battle has taken place in this room.
  • A search reveals a secret door concealing a passageway that leads down to a locked metal door. –ip uses one of the drow’s bombs to blast the door, and is then shot by an arrow. It is hollow and has a small window in the side of its shaft.
  • From within the cloud of dust generated by the explosion, four creatures emerge and attack. Skeletons appear behind them, using columns for cover, and I perceive even more foul creatures beyond them.
  • We slay the creatures nearest us and retreat. Lunzo seals the secret door with an arcane lock.
  • I attempt to tend to –ip’s wounds, but she has succumbed to them. I am beginning to despair of my ability to protect anyone on this hellish island.
  • Before retiring for the night, we search the remaining rooms of the ground floor. In the front tower, we find a recent fire pit stained blackish-blue as if it has been used for signaling. We also find that the dragon’s body is missing and dragonflowers have grown up where it had lain.
  • Ezra picks up a crystal, says “Hello, Boldrei station—come in?” into it, and it generates a holographic image that looks like scrolling newspaper articles. Ezra says the crystal is the work of house Sivis. We ask for and find a story about the Golden Dragon’s crash. It produces a six-month-old story about the wreckage being found on the ocean floor, and lists several bodies found, including Kaliber Jenks. We ask for information about Vanthis and find nothing. Ezra’s name also produces no information. We skip to current events and see stories of a war-forged revolt, led by the Lord of Blades. Most races have united against them, and fighting has spread to Xendrik and Aerenal. New war-forged types are appearing of massive size, and house Cannith has fallen. These stories are dated about a year after we crashed.
  • We hole up in the room with black hangings and plan on resting there for the rest of Sunday night.
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Can you hear me now?
Near TPK due to quicksand

(Still Day 10)

Mordain’s Journal

  • Lunzo attempts to see if there is a different kind of magic inside versus outside the circle. He sees that a column of yellow and blue light is going up around the perimeter.
  • Stevie rearranges a few of the birds and the aura disappears.
  • While this is going on, I head out of the circle, and notice the chittering noise becomes louder as I do. There appears to be an element of curiosity in the sound as I venture outward.
  • Fizzletwitch climbs a tall tree, and also notices the chittering growing louder, although neither of us can discern any particular point that it is coming from. While in the tree, she also notices a fire and some smoke in the distance. The source of both appears to be stationary.
  • Eventually, the chittering is replaced by silence, but we get through the night without incident.
  • Before retiring for the night, Tolin performs some experiments on a sample of Frieda’s blood and determines that there is something foreign in the blood. He is unable to determine more at the moment.

Day 11 on the Island

  • We awaken on Sunday morning to find that –ip, Kttt, and Ezra are gone. Their bedrolls are still on the ground, and we find no tracks leading away from them, nor any trace of lingering magic in the area. Lunzo theorizes that they may be in a parallel reality—possibly because something got into the circle after Stevie disturbed it.
  • Lunzo leaves an arcane mark in the air with directions to follow us, and we watch as another mark is made in the air below his.
  • Ezra’s mark (at least we believe it is his) says that they are headed to “the ruined station.” There is speculation that this means the apartment below the hatch. Ezra’s next message appears to be interrupted before he can finish it.
  • Deciding that we cannot reach Ezra and the others at this time, we set off towards the smoke, with Fizzletwitch leading.
  • We become bogged down in some sort of quicksand or mud, and escaping it proves to be our greatest challenge since arriving on the island. Inevitably, the encounter with the mud triggers a rage in Frieda and Tolin bears the brunt of her fury before I am able to calm her down with the casting of a moment of clarity upon her. To exacerbate our loss of dignity, several monkeys pelt us with rocks during our battle with the mud.
  • Once past that challenge, we travel uneventfully for the rest of the day. Shortly after reaching the beginning of hillier terrain, we come across a stone building with a trench surrounding it, and a bridge spanning the trench. A turret on the left rises from the building, and we can see the remains of a collapsed turret on the right. A stone archway with rotted wooden doors opening inward stands at the far side of the draw bridge. There is the smell of dank, burnt wood, and we see the symbol of Boldrei next to the arch.
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Invisible Assailants

(Day 10)

Mordain’s Journal

  • I talk with Conrad before we set out.
  • He tells me that he is returning to the others, but that I should not seek them because they would be dangerous to me. They are a group that knew about the island and came here to try to avert some sort of catastrophe. The remaining children have been taken into custody and supposedly are safe. He offers some information about the chain monster—saying that it is vulnerable to sonic energy, and that the others have protected their village with a wall that emits a form of that energy. I show him my black pearl, and he tells me that the lizardfolk are making them, and that they have something to do with the god they worship. He finishes by telling me that almost everything I need to know is in the hatch apartment.
  • He leaves and is tailed by –ip. She comes back and leads us to a pad in the jungle that has arcane writing on it. Frieda uses the drow’s helmet to see a heat trail leading away in an arc through the sky, indicating that Conrad has traveled north.
  • We search the area near the river, looking for another station, and decide that we must scout the area around the northern river instead. We travel north for a day, then camp.
  • During the first watch, silence descends, then Kttt sees something that looks like Skald. He alerts the rest of the party, and I sense evil around us in greater than normal intensity.
  • We are attacked by 2 invisible creatures (one of which turns out to be a hellcat), an evil cloaked figure with glowing red eyes, and an iron cobra.
  • I dispatch the first invisible creature (the hellcat) in a single strike, then take out the cloaked being in two more swings of my sword. Once again, a lucky strike sees me victorious over a powerful foe. If we are indeed being watched or evaluated during these attacks, then our observer may think me a greater threat than I am.
  • Unfortunately, Frieda’s orcish rage is provoked, and she attacks the rest of the party before we can get her to stand down. She is becoming even more of a menace.
  • There is an element of laughter in the sounds of chittering from the jungle, seemingly provoked by the scene of Frieda attacking us.
  • Lunzo knows that the creatures we fought could not have gotten here without some sort of portal (possibly of their own making). He says that the black thing has no name and is made out of night. It is a creature of negative energy, similar to a demon. It causes living creatures to implode.
  • I walk out to the edge of our clearing and find another bird circle around us. It is only a half an hour into our first watch on Saturday night.
View
Predators

(Still Day 9)

Mordain’s Journal

  • Ezra wanders off, and Madge and Avner go with him.
  • Frieda wakes up from her illness/injuries and finds she has become human. She goes into a blind fury and transforms into a huge orcish monster. She is almost beyond our ability to reason or even communicate with her while in this state, and takes a couple of minutes to calm down, at which point she becomes human again.
  • -ip and Stevie head back to the cave-in area, while the rest of us go to search for Ezra and company.
  • As we find them, we are attacked by an invisible creature. It turns out to be a very well equipped drow, whose mouth was deformed into scorpion-like fangs. The party scavenges several magic items from the body, and Ezra takes the scorpion teeth. The drow’s backpack contains several skulls and spines that have been taken from various bipedal creatures.
  • Due to a mishap with some explosive devices that we found on the drow, we decide to rest one more night in the hatch apartment.

Day 10 on the Island

  • In the morning (Saturday), Manten and Tolin ask to go with us, while Zan asks to re-earn our trust by protecting the other survivors.
  • Stevie and –ip have made the door to the cave-in impassible by using more bombs to try to excavate the area.
  • Alastair recognizes Ezra as having been a professor at Morgrave 20 years ago. He says that Ezra was killed during a sea expedition to Xendrik, and even says that it was claimed his body was recovered.
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Dead Camp

Mordain’s Journal

  • We spend the night at the station. During my watch, I decide to take a look around the outside, and cannot find the door to get back in. On my way out the door, I saw a message written on the wall in charcoal showing a black sickle and the lines: “Enjoy your respite/be fulfilled/leave your valuable/or lose your will.” The message was not there when we arrived.

Day 9 on the Island

  • In the morning, I find that I was surrounded at some point during the night by a circle of dead birds on sticks.
  • We carry a great deal of the stew back to the boat and head back towards the shore. It is Friday morning.
  • At the beach camp, we find no signs of life. Dead bodies are scattered around the camp, all bearing deep slashing wounds. Two of the skiffs from the Golden Dragon are gone—Lunzo and Alastair took one, but perhaps some survivors took the other?
  • As the fog lifts, the extent of the carnage becomes apparent. Alastair notes that the bodies are not decaying—much as occurs in the Mournlands.
  • We find a living survivor—a young Halfling named Fizzletwitch. She has been in hiding since the crash.
  • We then find Tolin, Zan, Manten, Avner and a few others in the cave behind the waterfall.
  • Tolin says that after splitting away from us, they found themselves surrounded by a dead-bird circle, and also experienced the silences and chittering. He says that eventually Skald became agitated and left on his own, and that Skald was killed by the creatures with acid for blood.
  • Lunzo mentions that the bird circle might be a spell to figure out the strengths and weaknesses of those within it, but I think it may be a protective ward as none of us have ever come to any harm while within one.
  • After hearing Tolin’s story, we are rejoined by Alastair. He went back to the beach to tend to the dead. He says the beach is a strong manifest zone and that a planar event is likely to happen soon.
  • We make it to the hatch apartment and find Cedric, who is agitated by Conrad’s presence.
  • As we trade information, Zan reveals that Vanthis is a war criminal back in the world outside the island, and that Zan has been tracking him.
  • We get Alastair started reading in the library.
  • Fizzletwitch opens the door to the cave-in and finds Conrad, who is reading the markings on the inside of the door. Madge attacks him and I grapple her to prevent a fight, but Conrad hurts her with a touch spell, so I knock him unconscious.
  • We tie Conrad up and get Zan to question him, but have to interrupt almost immediately when Lunzo’s magic eavesdropping picks up the sounds of severe torture. We break in and stop Zan, then I partially heal Conrad.
  • Conrad speaks in a slight delirium. He says the island chooses who comes here, and that the chain monster is the god of the island. He says we’ve changed the course of the island, but that since the island has no longer chosen him, he doesn’t care. He says we should have let Zan continue, and he would have told everything. He was going to resist something, but now he no longer cares enough to do so. He then falls unconscious again.
  • We look at our maps and notice that Dol Dorn appears out of place, but decide to investigate Boldrei’s station instead.
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Day of the Dead
  • We fight the zombies, and I am knocked unconscious.
  • ….
  • …..
  • ……
  • Kttt and Frieda also drop.
  • Lunzo shows up with Alastair in one of the Golden Dragon’s skiffs. Alastair looks through the spell book that Lunzo has and casts mass cure light wounds.
  • I recover, as does Kttt and Freida
  • The party argues about where to go
  • Alastair offers to use some divine magic from the spell book to pump us up. He uses a set of sovereign host and dark six holy symbols.
  • We head towards the healing station. Everything goes silent, and a mist rolls in while we walk there.
  • Once inside, we use several healing potions, and find a great supply of very nourishing stew.
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Who is Mama Zena?

(Still Day 8)

Mordain’s Journal

  • The Karrnathi female is named Jess Blackcord. She is in her teens and has a pale, unhealthy appearance. I overhear her muttering slurs against the Church of the Silver Flame.
  • Mazzia takes the news of the captain’s death very hard, and wanders away from the camp. I search briefly, but cannot find her.
  • Frieda believes Father Ferris wasn’t on the Golden Dragon, and finds that he was not listed on the manifest.
  • The rescued children remain under the effects of whatever has changed them. They ask for “Mama Zena.”
  • A member of the survivors named Alistair introduces himself as a professor from Margrave University. He recognizes our description of the chain monster as a Kyton.
  • Fearing an attack, I advise the survivors who organize hunting parties to retrieve the group that is out at the moment.
  • At that moment, Kttt and Mantin drop to the beach from the sky. Kttt says that he was aided by another mantisfolk who transported them through the air. They report that they saw a message in the dirt supposedly from us—apparently, something wanted us all back here.
  • Ezra speaks up. He recognizes the name the children keep repeating as meaning Zena-lin. She belongs to the same group as Ferris/Conrad and Vanthis. Vanthis is the last human to be born on the island before all the inhabitants went sterile. He is apparently very hard to find.
  • Ezra then returns to Conrad, onboard the magic boat. I follow soon after and come upon the two engaged in conversation, with Ezra seeming to be deferring to Conrad. When I attempt to question Conrad, he refuses to answer my questions because he feels the information would be dangerous to me. Ezra is no help, either.
  • I recommend releasing Conrad, as I have no proof of any wrongdoing on his part. After he leaves the shore, Kttt tracks him and sees he is heading to the hatch apartment.
  • After some delay as we argue about our next direction, we set out in the boat to find the remaining children.
  • We find the two cabins near the dock consumed in roaring fires, and head towards a plume of smoke further inland, where we are attacked by the creatures with acid for blood. After killing them, we stir up a group of zombies.
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