Eberron Pathfinder LOST

Awful Augury

(Still DAY 6)

Mordain’s Journal

  • We see that Freida has also headed off into the jungle, probably to track down Stevie.
  • Following her tracks, we find blood that appears thickened and rust-colored. The tracks lead to an area where a scuffle has occurred, about half an hour from the site of the demon attack.
  • Up a tree, Kttt sees 3 large winged creatures—from his description, Illustrae says they are probably part of a very territorial tribe of gargoyles.
  • Kttt finds –ip stuffed in a tree. She says the demon put her there. As we get her to the ground, Illustrae says something evil is coming and we need to leave.
  • I detect another area like the lizardfolk’s camp, where a concentration of red-orange energy seems to facilitate faster healing and suggest we stay for a while. After we discuss this, we find that a circle of dead birds, each tied to a stick stuck in the ground, has been planted around us. The birds look similar to the way we found Skald. Illustrae has never seen this before. We eat the birds and move on. Captain America’s wounds have healed much better in the time we have spent here, so I mark the area with an arrow and Kttt marks it on our map.
  • Since Augury is a troll, we hunt and kill a boar for meat to offer as payment.
  • We travel to the troll’s cave. She turns some torches on with a lever, seems pleased with the meat, and offers to answer some questions.
  • I ask where the children are. She says some are with meat and one is with stone.
  • Kttt asks why are we on the island? She: Why do you think? Kttt: Because someone crashed the ship and the island isn’t right. She: You are on the right path.
  • Lunzo asks where Jacqueline is. She says she is lost, but you are where you should be.
  • Then the troll bites Lunzo’s hand off, although she says she likes him before she does it. His stump heals up kind of greenish.
  • -ip asks how to get out of the trouble she’s in. She says you’ll need to die to make your problem go away, then gives –ip a white pearl.
  • Madge asks a question too quietly for me to hear. The troll says that Madge is empty and needs to fill herself up.
  • We take off. Another useless trip to a seer. As usual, just a bunch of cryptic nonsense that won’t make any sense until we get to a point that we don’t need the information anymore. I recognize that in our weakened state, we probably cannot take on the troll, but I vow to come back and rid the world of her.
  • I get the pearl from –ip because I think it might have some connection to the black one I have.

Day 7 on the Island

In the morning, (we sleep in a guest cave), Lunzo is fully healed, as is everyone else in the party—even the energy drain from the demon has dissipated. Lunzo appears to have gained some troll-like ability to regenerate when injured. It is Wednesday morning.

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1. Back to Sharn
Boarding The Golden Dragon, the largest airship in existence

After your time in Stormreach, you all, individually, get passage on The Golden Dragon. The line to board was insanely long. No airship in existence could hold this many passengers. The Golden Dragon was chartered by the Maravanchi family. The don Zebula Maravanchi sent his son, Avner Maravanchi, to be his eyes and ears on the ship and to make sure nothing goes wrong. Avner appears as the playboy on the ship, and speaks with a tremendous amount of entitlement. He doesn’t let the passengers forget who sponsored this charter.

The passengers board after meeting the lead crew:

  • Captain America d’Lyrandar, insists on greeting everyone aboard his ship.
  • First Mate Lt. Mazzia d’Lyrandar, hot half elf who appears far more competent than the Captain.
  • Chief Artificer Manten Dramgrin, typical gruff dwarven artificer

A mantisfolk wearing a very nice hat seems to be very social and people seem to regard the Thrikreen with a kind of excitement. A bugman in a hat is funny, even to adults. People mill about, trying out the ship’s accommodations. They meet Kalibar Jenks who runs the ship’s casino. They meet Zan, an elven monk who runs a massage parlor and meditation room. One of the passengers, another elf named Lunzo Babano experienced a rather traumatic massage as one of the masseuses was a changling who apparently morphed into someone from Lunzo’s past. There was quite a scene.

The Captain announces that the cruise should last about 3 days before they connect in Sharn. The first day passes with luxury… or in some cases, extreme discomfort. Specifically for one female gnome who later becomes known as Ip. She’s a prisoner, seen handcuffed to a marshall.

The first day passes.

The SECOND day (Thursday) is about as enjoyable as the first. That is until midday when it erupts in chaos as the elementals are ripped through the ship, and the ship is torn apart. We go now to Mordain’s Journal:

  • I pass out in the middle of the day right before the ship splits in half. I wake up in the water, with half the ship out in the water, then swim towards the ship, Madge and K’t’t’t’t join me—no survivors on ship, skiffs are trapped in the ship, we swim back to shore
  • I see Kaliber Jenks, head of gambling hall, healing people. He’s a Halfling who is from House Jorasco (dragonmarked), seems to be a cleric—we heal everyone (well, mostly me)
  • We make camp out of what we can find, there are about 50 survivors (250+? dead)
  • It appears a dinosaur is about to attack us. I loan Frieda my longsword
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